VRM Avatar

Introduction

At Studio RAIN, I'm dedicated to showcasing my technical expertise in 3DCG, particularly with the Unreal Engine. As a reflection of my deep understanding of the tools and processes involved, I present a VRM avatar project that I've undertaken.


About the VRM Avatar

Description: This avatar was developed using MakeHuman. Rather than a design showcase, it stands as a testament to my technical capability and proficiency in 3D character modeling tools.


Where to Find the Avatar


Technical Proficiency Behind the Creation

The development of this avatar serves as a practical demonstration of my technical skills. By utilizing MakeHuman, I was able to produce a VRM avatar suitable for various virtual environments and platforms. This project is a clear example of my in-depth understanding of 3DCG tools, which I leverage when translating complex 3DCG-related documents.